Frat House Outdoors background, James inks

More WIP art! Robert likes showing off his skills. Elliot is not amused.

Also I am in love with how James’ hair is turning out…

I’m supposed to have a final James sprite by this Saturday, so I’m in the process of replacing him in the game. With luck, we’ll have a new release this upcoming weekend with final James and Adam sprites!

Campus backgrounds

Here’s some more gorgeous backgrounds, via Crowkicks, featuring variants on the campus scene. Those fall colors seriously took my breath away.

Also Adam does not like the cold. (Work-in-progress sprites via @stollcomics.) But at least there’s only one of him. For now.

(He does theoretically like snow, but I guess he forgot his hat and scarf, and is therefore less interested in it at the moment.)

Moar Backgrounds

I’ve been negligent at sharing in-progress backgrounds on tumblr. The first two of these are already in the game itself, but here’s some not-so-previews anyway, via the talented Crowkicks.

Jake really likes pizza. And food. (Also Adam is confused at how he eats so much.)


Juan really likes running? Not that he’s doing particularly much of it at the moment…

Todo List #6

The name of the game is cleanup. I will probably also get more assets (backgrounds and sprites) that I’ll start plugging into the game as they come in, which are non-trivial efforts, but also not really predictable.

  • Continue to condense dialogue blocks to reduce number of clicks
  • Stick figure sprites should support epilogue extra accessories
  • Cleanup of character profile code
  • Allow MC to join Nikhil/Jake banter
  • More immediate feedback after making hotness selections for all the guys
  • Option to turn off body hair (really only matters for realistic sprites)

And, of course, as they come in…

  • Replace sprites with new ones
  • Replace backgrounds with new ones

I’m also starting work on the behind-the-scenes PDF book that I want to offer as a premium item with the game. Learning Scribus has been surprisingly straightforward, but I guess that’s generally on the todo list as well.

Onward!

Release #6

I decided it wasn’t worth waiting for the final Adam sprite to push a new release, given everything else that’s stacking up behind it. So here’s a new release with the first real art assets: theme music, backgrounds, and inked (but not colored) Adam sprite. Hopefully the next release will include both finalized Adam and James sprites, but we shall see.

Also, as the game approaches a more “finished” state, I’m going to start giving releases a name. This one is “A is for Adam”, since it features a partially-finished Adam sprite.

Version: v0.11107
Release name: A is for Adam

As usual, you can get it on the download page

Changes in this release:

  • Replaced Adam sprite in game (with unfinished version)
  • Replaced Freshman dorm room, dining hall, and The Yard backgrounds in game
  • All other backgrounds marked as placeholder backgrounds
  • Added theme song to title screen
  • Character profiles have additional features
  • Game reacts differently based on how much you see Elliot and the Lizzes
  • Dan should be a little more polite early on
  • You can pay for food when you go out with people
  • Calendar now includes day of the week
  • Added bonus post-epilogue scenes for the main guys
  • Minor bug fixes

Stats for this release: 27,888 dialog blocks, 225,214 words, 1,179,425 characters