Hey, look. It’s another fic! (See all of them here.)
There’s a lot of things, in terms of backstory with the other characters and things that you don’t see, that I have specced out in my mind. I thought it would be interesting to present them in text form to fill in some of the gaps, as it were, in the main YAGS storyline.
Needless to say, these pieces will be highly spoilerific, so I recommend you do not read them unless you have finished the game at least once. (Likewise, they may not make as much sense if you haven’t played the game at least once.)
Seriously. Spoilers ahead! Do not continue if you haven’t played the game!
This is the first of a hopefully reasonably-consistent series of fics set in the YAGS universe. Now that I’m basically done writing the game itself, and before I actually start writing the sequel, I wanted to make sure I didn’t stop writing completely and lose my sense of these characters.
There’s a lot of things, in terms of backstory with the other characters and things that you don’t see, that I have specced out in my mind. I thought it would be interesting to present them in text form to fill in some of the gaps, as it were, in the main YAGS storyline.
Needless to say, these pieces will be highly spoilerific, so I recommend you do not read them unless you have finished the game at least once. (Likewise, they may not make as much sense if you haven’t played the game at least once.)
Seriously. Spoilers ahead! Do not continue if you haven’t played the game!
Realizing I never shared this WIP. Enjoy the Adam.
I explored the idea of CGs in YAGS briefly, but ultimately decided it didn’t make financial sense. But the first (and, now, only) one that I commissioned, as a test, is making good progress!
I think this is going to become the cover for the Behind-the-Scenes book instead (and maybe also a desktop wallpaper), so at least it won’t go to waste.
Welcome to the new home of YAGS… at the same URL. Unfortunately, tumblr doesn’t make it easy to change the “master” tumblr associated with an account, and I felt weird having @bobcgames be subservient to @yags-game… so here we are.
I’ve reblogged almost all of the content from the original tumblr (just missing the first three posts, I think?) and re-tagged everything, so there shouldn’t be too much of a difference once we settle in here.
In any case, there’s actually not much work left to do on YAGS. My main goal with the next build is to stage in music with placeholders, so I’m ready to go once the final tracks come in. Of course, there will also be work to replace sprites and backgrounds as those come in.
More impact on scenes and choices from personality
Add more collectibles (aiming for a total of 333)
Stage music for the entire game
Replace sprites with new ones
Replace backgrounds with new ones
The BTS book is also mostly done at this point, minus filling in sprites for asthetics, but I should also work on finishing that up.
I’m still waiting on final Jake and Dan sprites, but I wanted to push a new release anyway due to the massive number of changes queuing up. We’re approaching full background replacement, with only three left (James’ apartment, the student center game room, and the epilogue apartment), which is exciting.
The biggest change in this release is probably the full replacement of all character sprites with “better” stick figures, which I affectionately dub “tentacle sprites” due to their arms. I suspect there are remaining bugs, but this means future builds with finished sprites will be much less buggy.
Version: v0.20122 Release name: C is for Cookie (because Jake)
Replaced all other sprites with “better” stick figures
Replaced computer lab, library, student center hallways, student center atrium, hospital, theatre, Q&A room, Dan’s room, and swimming pool backgrounds in game
Added a difficulty setting (unlocked after one playthrough)
Added a character profile for Janet
Accessories properly show up in epilogue scenes
Added additional scenes with Elliot
Added additional dream scenes
Small tweaks to Jake and Nikhil banter
You can immediately view collectible descriptions when you obtain one
Slightly renamed/reworded some collectibles for consistency
Stats for this release: 26,300 dialog blocks, 230,663 words, 1,211,282 characters
Here’s some inks for Jake, via the talented @stollcomics. Looking forward to his final version!
Given my incredible success at making my own Juan sprite, I went through and also did sprites for the other characters, and replaced them in the game. It looks pretty, uh… special.
I’m hoping to have sprites for everyone replaced by this weekend, which means it’ll be a significantly simpler matter of dropping in the final sprites when I get them.
I’d gotten some feedback that Dan’s previous pose was a little strange. It was intended to be a friendly “I want a hug” kind of pose, but ended up not quite looking like that, and also looked particularly odd when I started to replace his sprite in the game, because he didn’t have a more generic default pose.
@stollcomics was awesome enough to oblige me, and came up with this instead, which I think fits his character well and also is a much more reasonable “default” for him.
I also wanted to provide a general status update, because it’s been an incredibly productive winter break. I’ve actually gotten through the entirety of my last TODO list except for updates based on personality. But more importantly, I’ve also finished spite replacement in the game for Dan, Jake, and Juan, which means the next game build is ready to go once those sprites are in.
This was particularly interesting for Juan, because I don’t have even a sketch version for him yet, so I improvised by making a variant stick figure sprite that included his different clothing. The result was rather, uh… interesting.
The behind-the-scenes book is also making good progress. In particular, I finished the guides on how to obtain all of the achievements and collectibles, wrote the sections on the different locations in the game, and mostly finished the section on characters.
So uh… it’s been a while. But this may be the biggest release yet, because with the final Adam and James sprites in the game, there are now completed scenes, and the game is really starting to look amazing. (The endless talents of @stollcomics on sprites and Crowkicks on backgrounds are really to thank, here.)
Version: v0.11211 Release name: B is for Bennett (because that’s James’ last name)