You can download the game now at https://bobcgames.itch.io/yags
If you play, I’m always happy to hear what you think!
You can download the game now at https://bobcgames.itch.io/yags
If you play, I’m always happy to hear what you think!
This isn’t a release post in the normal sense, because this isn’t a public release. (You may also have noticed that I’ve taken down the download links.) But today is the “release” of the final beta for the game.
The game is basically done! I’ve done all the cleanup I want to do, all of the big sprites are in (leaving just Steve, Robert, and Ashleigh/Leigh), the final music is in, nudity is now patchable, and… we’re basically finished! So this beta is going to hopefully tease out any remaining issues.
I’ll get the remaining sprites in throughout January, and we’re looking at a late January final game release. Stay tuned to here (or, more preferably, my twitter) for more information as we approach mid-January.
Version: v0.202-beta
Release name: G is for Gay
Changes in this release:
Stats for this release: 26,371 dialog blocks, 232,011 words, 1,222,701 characters
Major kudos to @stollcomics for his herculean efforts in getting sprites done over the past few months and making this possible. The game (and the guys) are looking utterly gorgeous.
After a month of work, the barajam game I’ve been working on with @poorlyformed is now out!
You can download it on itch.io here: https://poorlyformed.itch.io/ebae
It’s a lighthearted adventure featuring aliens and sex. And lots and lots of eggplants. 🍆🍆🍆
So I lied. A lot of small changes started stacking up, and the massive renaming of Juan to Carlos made me feel like I should push another build before November. So have a new build!
It’s worth noting that this is not the “final” build I want to sic beta testers on, but it basically has all of the features I wanted to add to the game, as well the final JuanCarlos sprite. The big new thing is CGs (or at least placeholders for CGs). A true “final” build will still be coming in November or December.
Version: v0.21006
Release name: F is for Friendship
As usual, you can get it on the download page.
Changes in this release:
Stats for this release: 26,245 dialog blocks, 230,640 words, 1,213,973 characters
Edit: I’m aware of a bug in this release that will delete some of your collectibles every time you view the Collectibles screen (including switching back to it from the Achievements screen). I’m not going to patch this release, so avoid viewing your collection for now if you care about finding everything.
I (finally) finished staging music for the game, so here’s a new build! It’s all still demo tracks, so things don’t loop properly and aren’t really balanced volume-wise yet, but it should be enough to get a feel for things.
There’s unfortunately been no sprite progress, but the final three backgrounds are also now complete and in the game.
Version: v0.20909
Release name: E is for Etudes
As usual, you can get it on the download page. Next Tuesday 9/18 will be the one-year anniversary of the first public YAGS build. We’ve come a long way.
Changes in this release:
Stats for this release: 26,215 dialog blocks, 230,304 words, 1,209,504 characters
Get it HERE
In a future where humanity has taken to the stars, and where alien symbiotes can temporarily share a willing human host’s body, play as an alien thrown into the middle of an awkward romance and mystery.
The Ishin aliens have the ability to transfer their minds into willing hosts – sharing the space with the existing consciousness.
The first host is a shy, in-love bio-engineer who hopes the alien can give him the confidence he needs to ask out the person of his dreams, but things don’t go as planned, and when the alien returns to the mine base and into the second host, it’s for a much more urgent, and darker reason.
Xenopathy is a hybrid romance/mystery visual novel that was written, drawn, and coded in two months for Yaoijam 2018
Thanks to @stollcomics‘ epic toiling, we have a new game build with two new sprites!
Version: v0.20407
Release name: D is for Dan
As usual, you can get it on the download page.
Changes in this release:
Stats for this release: 26,254 dialog blocks, 230,683 words, 1,211,435 characters
I’m still waiting on final Jake and Dan sprites, but I wanted to push a new release anyway due to the massive number of changes queuing up. We’re approaching full background replacement, with only three left (James’ apartment, the student center game room, and the epilogue apartment), which is exciting.
The biggest change in this release is probably the full replacement of all character sprites with “better” stick figures, which I affectionately dub “tentacle sprites” due to their arms. I suspect there are remaining bugs, but this means future builds with finished sprites will be much less buggy.
Version: v0.20122
Release name: C is for Cookie (because Jake)
As usual, you can get it on the download page.
Changes in this release:
Stats for this release: 26,300 dialog blocks, 230,663 words, 1,211,282 characters
So uh… it’s been a while. But this may be the biggest release yet, because with the final Adam and James sprites in the game, there are now completed scenes, and the game is really starting to look amazing. (The endless talents of @stollcomics on sprites and Crowkicks on backgrounds are really to thank, here.)
Version: v0.11211
Release name: B is for Bennett (because that’s James’ last name)
As usual, you can get it on the download page.
Changes in this release:
Stats for this release: 27,102 dialog blocks, 227,277 words, 1,191,868 characters
I’m super excited!
I decided it wasn’t worth waiting for the final Adam sprite to push a new release, given everything else that’s stacking up behind it. So here’s a new release with the first real art assets: theme music, backgrounds, and inked (but not colored) Adam sprite. Hopefully the next release will include both finalized Adam and James sprites, but we shall see.
Also, as the game approaches a more “finished” state, I’m going to start giving releases a name. This one is “A is for Adam”, since it features a partially-finished Adam sprite.
Version: v0.11107
Release name: A is for Adam
As usual, you can get it on the download page.
Changes in this release:
Stats for this release: 27,888 dialog blocks, 225,214 words, 1,179,425 characters