ZAGS has been a long time coming, so this is, in some ways, a continuation of the previous ZAGS posts.
But I think I’m actually starting up in earnest now. Spent yesterday both testing the cross-game persistent variables that will carry game state over from YAGS:
as well as starting to pull together the GUI (also Hi, stick figure Chris!):
More to come, including code explanations for the cross-game functionality and my usage of LayeredImage to replace YAGS’ convoluted sprite system.