So it begins…

ZAGS has been a long time coming, so this is, in some ways, a continuation of the previous ZAGS posts.

But I think I’m actually starting up in earnest now. Spent yesterday both testing the cross-game persistent variables that will carry game state over from YAGS:

as well as starting to pull together the GUI (also Hi, stick figure Chris!):

More to come, including code explanations for the cross-game functionality and my usage of LayeredImage to replace YAGS’ convoluted sprite system.

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