May Updates

There wasn’t much to report for May… until a few days ago. The day job had gotten really busy, and there was no real YAGS asset progress – my sprite artist was on a crazy work schedule for his webcomic (and therefore has had no time for sprites since the first week of April), and my background artist had been unresponsive since January – so I kind of put gamedev and game projects (i.e. AFS) off to the side.

So, of course, the right thing in my dearth of gamedev motivation was to start a new game, for Yaoi Jam. (/s)

It showed up in my Twitter feed (on a rare day when I was actually checking it), and we came up with an idea, so now I’m working on a new game with @pmscenarios​. It’s tenatively titled Xenopathy, and is a sci-fi romance thriller kind of thing that will hopefully be a lot of fun to write. (We’ve also enlisted the talents of @soulsoftea​ on sprites, which will be amazing.)

I’ve spent some of the long weekend working on the GUI for the game. It’s mostly done, minus cleanup of the screen contents (preferences, load, save) and a possible redesign of the start screen. But it’s already easily my deepest dive into RenPy screen language and ATL ever, and I think it turned out pretty well.

In YAGS news, I found a new background artist, Vui Huynh, to finish up the final two backgrounds, so I hope to have all backgrounds replaced in-game by the end of June. Here’s a sketch of the game room.

YAGS’ music is also making progress. We’re only missing two more demo tracks, at which point I can start staging music into the game. I also received the shortened version of the YAGS theme, which I’m going to use to throw together a game trailer (using RenPy!). I assume none of that is happening soon, given the game jam, but hopefully by the end of August we’ll have a lot more progress to report on YAGS.

So that’s been my May… it’s been busy, especially considering almost everything above has happened within the last week.

Not really sure what I’m doing with AFS at this point. I do want to finish it, at some point, but RenJS is proving to be a pain to work with because I can’t run the game locally, and I’m not in the right frame of mind to either be developing live on a server or uploading changes constantly for testing. I might have to research other HTML-based visual novel engines, because using RenPy (and forcing players to download the game and run it) seems like overkill.

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