Holding Pattern

Wanted to update that I’m not dead. (Yay.)

Currently we’re waiting on the final Adam sprite to push a new release. But a few awesome things have happened in the meantime:

  • New background (campus buffet) was finished
  • Main theme song was finished
  • Bonus scenes for almost all of the guys are written

Once the sprite is in, it should be a quick process to export all of the layers out, replacing the current sketch placeholders I used to test. The music and background are already in the game, so should have a release out the same night. Yay.

(Also, yeah, this looks ridiculous, even with just the sketch placeholder. 😛 And I guess it will continue to do so until most of the sprites are replaced.)

I’m also in the early stages of assembling a behind-the-scenes book (PDF), which goes into a bit more detail than this blog about the early process and story of the game, how different characters developed, and compiling some of the artistic process behind the assets together. (Of course it will also include copious galleries of sprites and backgrounds.)

The plan is to offer such a book as a “bonus” you can pay for. (The game itself, of course, will always be free.) Thinking something like $5 for the soundtrack (and a steam key, if/when I port this over to steam), and $9 for the book?

The idea is that I want to raise some small amount of funds to commission more art for the game (like CGs), because there’s more I want to do there. Not sure how reasonable that (or those amounts) seem. I guess we’ll have to see.

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