randomnobodyandfriends asked:Really enjoyed YAGS, will definitely play it a few more times once finished. If you don’t mind sharing, do you have any idea what genre your next project will be?
Thank you for the message!
I expect YAGS will be code-complete by the end of February, with both final backgrounds and music, leaving only sprites to go. Those should filter in over the next few months, so hoping for a final release sometime this summer. (But with plenty of releases between now and then with sprite updates.)
I have two projects I want to work on while I’m waiting for sprites:
The first is ZAGS, a direct sequel to YAGS, but built more as a stat-based dating sim, because I really want to get into more advanced RenPy coding, and I think setting up weekly scheduling with interspersed VN scenes would make for an interesting project. YMMV in terms of play, because I expect it will feel extremely different than YAGS.
This also has the benefit of reusing many assets from YAGS, so its release won’t get delayed waiting for sprites. And hopefully I’ll be able to plan in several CGs as well.
(Screenshot below of the current GUI, as implemented in RenPy, including the stats summary screen.)
The second is intended to be a short (5-10k word) VN based off of a drabble I wrote one night while I couldn’t sleep. It’ll probably be in RenJS, and I mostly want to pursue this project as a way to handle all art assets for a game myself. (Some sketches of the sprites are below. They look pretty weird. I’m clearly not an artist.) Story-wise, it’s a slight fantasy twist on reality?
Of course, given my lack of motivation on things sometimes, it’s also possible that neither of these things will actually come to pass.
(It’s also worth noting that the second of these projects was my primary reason for splitting my tumblr up yesterday, so expect more details about it in the relatively near future.)